Cyberpunk 2077 Lore – Fixers, Types Of Fixers & Street Deals!

Whats going on neon Nation and welcome back
to The Neon Arcade for more Cyberpunk lore. Today we are diving into Fixers, the street
business men and deal makers of the cyberpunk from the source material of Cyberpunk 2020. If you guys would like to check out the Lore
Playlist, I will have a card in the top with videos on the history and backstory of Night
City and Cyberpunk based off the RTalsorian Source Material created by mike Pondsmith. Just as an aside before we get into the straight
up lore, Fixers in 2077 will offer you a variety of Street Stories and mercenary work and will
be displayed as points of interests similarly to witcher 3s monster contracts. With that being said, onto the lore. Fixers are not simple thieves, they are the
brain behind any operation, the master minds and negotiators, outsourcing others to perform
their dirty work. They own underground nightclubs, sell restricted
cyberware and keep covert capitalism alive, but they also have bigwig legal roles such
as managing big rockerboys, political favor brokers and media talent scouts amongst other
sub-roles. The textbook definition of a Fixer is an independent
street operative who specializes in the exchange, of goods whether they are found, bargained
for, or stolen to maximize profits. These goods can range from drugs, to illegal software and even human organs. Fixers typically start off as small time street
punks, who work their way up admist the chaos of the Cyberpunk World, where true power comes
in the form of contract work with High prices solos and Netrunners who require representation. If a punk leverages contacts, and increases
his or her sphere or of influence, they can also be known to hire entire packs of Nomads
to do their bidding, or for their clientele. Prolific Fixers dictate the flow of information
and money into the right hands, and their ability to collect this information and distribute
this money to their benefit is directly proporotiate to a Fixers spot in the hierarchy of the streets. Fixers are typically paid in the form of money,
but in isolated circumstances favors are also accepted. Favors can sometimes be more valuable than
a little bit of coin due to high levels of volatility on the street. Not fulfilling a favor can also reduce ones
name to rubble, which in the world of Cyberpunk is a death sentence. The role of a Fixer is a little bit different
over the seas, as the affluent European culture funnels deals to go down more often than not
in fancy restaraunts, and offices versus the backstreets and grungy bars typical of American
Fixer deals. White collar work makes up a large chunk of
Euro-Fixer work, and streetslang won’t cut it here. In the underbelly economy that Fixers operate
in, there is an honor system between criminals known as the Giri. Borrowed from Japanese and in this context
essentially means “honor amongst thieves” High rep fixers abide by the Giri. If you do not you become known as a Svoluch,
someone who cannot be trusted and their business will suffer because of it. Full-borg fixers exist, but have the tendancy
to not be as successful as regular more humanoid ones, as they tend to intimidate instead of
lure in potential clients. The empathy loss associated with becoming a
full borg also leads to them being terrible negotiators. As a result they tend to work almost exclusively
with full borgs, and their needs such as cybertechician expertise, spare parts, tailered psychoactive
drugs, and introductions to full borg social networks. Exotic Fixers, whilst more accepted in society
than Full borgs, still have a social stigma against them. Much like Full borg fixers however they operate
on the needs of mainly the Exotic community, who rely on these fixers to understand what
how to satisfy them. Fixers can even operate in space and quell
the effects of rampant bordem in the tighly controlled and monitored environment of space. Because of all the rules & regulations, any
Fixer with the audacity to set up a racket in space opens up a world of possibility in
terms of monopolistic profit margins. Escapism is huge here, and thus some of
the most profitable business Fixers can get involved in are drugs, custom VR and braindances. Smuggling is incredibly hard here as orbital
customs are hard to breach, and private shipments of illegal goods is highly expensive, but
the trade of high-tech ware is viable due to the conglomeration of rich up in orbit. Fixers in general have to protect them selves
well, which typically scales with how well they are known. They invest in electronic security, bug stompers
and well armed guards, but even this is not a guarantee in preventing others from trying
to steal property, hijack supplies or being raided. Fixers who aren’t in the big leagues yet,
but who are pulling in decent coin also have to operate in respect to big crime syndicates
such as the Mafia, Yakuza and Triads and every large north American city has some sort of
big crime presence within it. Big crime absolutely hates when their potential money
pool is being dipped into. Typically Fixers do end up specializing to increase
the efficacy of their services. From Boostergangs who want Police patrol routes,
to street samurai who need the latest Militech gear fixers who specialize can maximize their
business and street clout. Salesman are the most well known of Fixers,
who further specialize into Black marketeers, information brokers, shoemakers, pushers and
sleazes. Black marketeers focus on the sale of illegal
goods, which are one of the riskier ventures due to how fast law enforcement can zero onto
you. Popular illegal commodities include weapons,
electronics, cyberware, body parts, drugs and chemicals, vehicles, software, slavery, braindance,
wetware and secret documents. Each market requires a certain diligence. For example software and programs require
expedited movement to the consumer to avoid them becoming obsolete against the latest
and greatest tech. There’s even a market for siphoned power. Juicemongers, can funnel
power to potential Fixer clients who have outgrown their current power restraints. Information brokers are in the business of
knowing about all things. Knowing things isn’t illegal and so the
authorities rarely bother trying to track down this type of fixer. Information is power, but a good info bro
knows that out of date information has no value and is thus worthless. They spend an incredible amount of time doing
research and curating high level informants and contacts. Low level info bros are simple snitches and
will sell of any information they get for a few eddies. High level info brokers however are some of
the most feared and respected. They know the ins and outs of the security
industry, high technology and have a army of data runners at their disposal. Data runners esnetially lock priceless information
away within them using data drives installed into the base of the skull. These are electronically protected, but nevertheless
the info bro does employ blackmail and scare tactics to make the data secure. Extra data that is not relevant at the time
is stored away by an Information broker Fixer, to be sold or shared at a time where it may
be sold at a premium. Shoemakers are the most intriguing sub set
of the Salesman fixers. In the cyberpunk world, everyone is registed
in the Net via a State Identification Number. This number is tied to the persons social
security number, bank account numbers, employee verification, net access and even their phone
number. This is useful in 2020 in the net dense infrastructure
of the world, but this openness of information makes it incredibly easy to detect and track
everyone, making it hard to criminals to maneuver through the world unnoticed. This is where the Shoemaker comes to be in
a process called “getting new shoes” These fixers will use their incredible amount
of contacts and resources, typically in higher up governmental and banking positions to alter
all these records in a full identity swap for the client. Shoemakers utilize Solos for protection, netrunners
who make SIN-surgery possible, and techies who put together the computer and info systems. Shoe makers also stockpile lifted identities
to be resold to other clients. Pushers are universally slimy, and are the
Cyberpunk variant of the modern drug dealer. Pushers prey on addicts and the weak to sell
a variety of chemical pleasures including brain-boosters, designer drug, endorphins,
and bio-enhancers. Higher tier Fixers may higher pushers to sling
their supply on the streets, but for the most parts Pushers work solo, and only deal with
others when buying supplies or selling to customers. Moving on we have Moneybags, Fixers who deal
purely in currency and finances. Factors are the big financial brokers of the
Cyberpunk world and who deal in forgery, ghost accounting and laundering amongst other things. Mob bosses have atleast 2 factors in their
payroll due to just how good they are at aquiring necessary knowledge of insider trading, and
accounting trickery. The common reason factors are brought into
a company or organization is to solve inventory problems. The factor will buy up all the inventory to
keep the company afloat, but then sell it for a profit. A fence is a type of moneybag fixer who buys
things super cheap and resells it semi-cheap. This more often than not causes a redistribution
of wealth, despite fences being small time operators. Fences prefer not to hassle with items that
draw too much heat from Law enforcement like human organs and bombs, and prefer to go the
route of technological wares. Loansharks lend out money with vicelike grip
interest rates. Not paying a Loanshark back within the allotted
time, results in less than optimal repurcussions for any particular client. Loansharks keep Solos as goons to track down
those who haven’t coughed up their Eddies, as well as Factors to play accountant for
them. CredSharks are similar to loansharks, with
the key distinction being that they only operate on the net. CredSharks have an insurance policy in the
form of tapeworm viruses attached to electronic credits they front to their mainly netrunner
clientele in-case the cred and it’s interest don’t come back. It can be activated at any time and may result
in legitimate banks closures, the client popping up on the CIAs most wanted list, or the government
knocking on his or her door. Bookies are the final type of Moneybag and
keep track and in tune with odds, money pots and payouts in the gambling heavy Cyberpunk
dystopia. Traditional Bookies track odds, accept bets,
keep track of money and hand out winnings. Oddsmakers are typically more involved with
the odds side of tracking, including providing clients with tips on betting. Betting crosses all types of spectator sports,
where there are pools of money flowing in from the Filthy Rich to bet on. This includes, boxing, martial arts, football,
baseball, soccer as well as more illegal events like animal fights and knife-dueling. Leeches are forms of fixers that make their
money based off the talent or acquisition of relations with other people. Talent scouts are Fixers who put a high priority
on being social, investing their time into searching for the untapped talents of the
world. From big time sports players, to prodigal
netrunners, These fixers make their finders fee on aquiring the best of the best for agencies,
organizations, teams and crime syndicates. Talent Managers are paid by their clients
to represent them in formal situations and in their respective industries. They typically try to get talented people
their lions share in deals and contracts and help them navigate offers and opportunities. At the top of the peak, Talent managers work
with Rockerboys like Kerry Eurodyne or Braindance Starts like Slade McCallahan. Poor talent managers are simple pimps and
involve themselves in having a variety of joytoys, girls and boys to siphon profits
off of. Next up we have the final class of Fixer,
the Go-betweens. Go-betweens are the mediums that the diverse
array of people and characters in the Cyberpunk world utilize to communicate. From full borgs to exotics to street scum
and edgerunners, the world of Cyberpunk is as fragmented archetypically as it is physically
and geographically. Go-between forge connections between all these
different people and manipulate the rigidity of the social structure for sake of malleable
business and interpersonal exchanges. Smugglers take advantage of the changing political,
economic and social landscape of America, to amass massive sums of Eurodollars. With legality differeing from state to state,
plenty of capital can be made along the synapses of the Modern United States in shipping high
demand products across borders. Higher profits naturally incentivize the distribution
of illegal product, but legal product can also be lucrative when tariffs and sin tax
policies change cross border. Traders operate in pure bartering, and use
mid night drop offs and untraceable handshake deals and an expert knowledge of the product
market to make beneficial deals. They rely heavily on real time product inventory
analytics in what ever city they work out of, and can deal in anything from illegal
black market goods, to legal over the counter commercial products. Sniffers are the private detectives of the
Fixer world, and are usually utilized by more powerful entities in Night City. These types of fixers are on the frontlines,
pushing the pavements to find anything and everything a client could want, whether that
be drugs, the latest wares, prostitutes or whatever they want or need but don’t want
to search for themselves. Owners at first don’t sound like they fit
the Fixer archetype, but because of the expansiveness of their clientele list, and contacts needed
for operating whatever establishements they own whether that’s a restaurant, club, casino
VRcade or drug parlour. They are in betweens as they bring all the
different types of Night City residents together from Street Scum, to Street Samurai, Corporate
Higher ups and Trust fund glitter kids. As always thank you guys for watching and
for more Cyberpunk join Neon Nation by subscribing to The Neon Arcade.

97 thoughts on “Cyberpunk 2077 Lore – Fixers, Types Of Fixers & Street Deals!

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  2. This makes me think Dexter maybe wanted the chip as it could fetch a very high price to the right person. Maybe enough to retire. And can imagine all these Fixers having different kinds of quests.

  3. 99 Bottles of beer on the wall… take one down pass it around, 98 days until Cyberpunk's out!

  4. I literally cannot contain my excitement for this game

    Edit oh my god 13 minute video

  5. I can not wait for this game, I remember seeing the original trailer before and was stupidly uninterested, then I saw the 2018 demo and was like why the he’ll was I retarded in blowing over this game

  6. Dang I can't sleep, need YouTube

    *NeonArcade has uploaded*

    Aaww yeah *cracks open a NiCola*

  7. Bro seeing you get over a thousand views in under in an hour with over 30k subs feels crazy to me; I’m happy to see you gaining a lot of traction, you’ve always made A+ content that I would look to forward to all the time. Thanks for being the best cyberpunk Channel these past years, keep doing your thing bro! Can’t wait to see what content your gonna be dropping come April:)

  8. Ik I’ve asked this before and im sorry im just so hyped for this game but you did say cyberpunk will be able to be played with an xbox one controller right?

  9. my first playthrough, im gonna side against Dexter and maybe kill him when i get the chance. i like the Maelstrom boys and i want that spider bot!!

  10. This video is awesome. All your videos are great to watch but there is something about this one that makes it stand out from the rest. Incredible work,

  11. I wanna see the Cosa Nostra in this game. The stories of crime families are quite satisfying and always interested me, seeing powerful families like that in the game probably as Corporates would make me happy

  12. Comes out a day after my bday can't come quick enough need this in my life well when I say life I won't have one when this game comes out 😂

  13. Gunna be honest, outdated information is actually still useful in terms of manipulation. For example, I wouldnt be surprised if a fixer would use outdated information to "deal with" a merc that overstepped their bounds or betrayed the fixer.

  14. G i r i

    Giri is a Japanese term meaning (roughly) a relationship
    of mutual obligations, from Cyberpunk v3

  15. I'm getting kinda obsessed, you know? I watch Cyberpunk 2077 videos every day. I'm soooo hyped.

  16. Neon bringing more CP doses! i like Dexter but i´ll keep the Immortality chip to myself or Johnny, you can´t go against John Wick XD, hopefully we can "score" Meredith for real haha.

  17. Data Runners are part of the Street World like Johnny Mnemonic and there is Data Men who are walking talking Computer Storage usually used by Information Brokers, see page 21 Wildside

  18. Theneonarcade I love your vids man much love to you you deserve more subs

  19. Remember April 16th is when the best ever game comes out this game is easily going to break the markets and will easily pass gta 5 and witcher 3 like a hot knife through room temperature butter this game will also when best game of the year and first place in all of the game awards awards for at least 5 years in a row this game is going to be great i have been waiting for it since the trailer in 2013 and finally a few more months and this game will get more then a billion dollars within the first year

  20. Yo neanarcade my question is still not answerd can u purchase joygirls ingame

  21. I’m wondering what the endgame content will be like to keep players invested for a long time even in just one play through

  22. Did you guys know neon is 9ft tall!?
    Seriously tho, fixers are pretty cool, I think it'd be cool if u could somehow play as one in the Cyberpunk 2077 multiplayer.

  23. I hope what you talked about Fixers here, Neon, will somehow have game mechanics in Cyberpunk 2077 – Afterlife: The Card Game

    A game I'm looking forward to as a nifty bonus in addition to Cyberpunk 2077.

  24. I wannnt thaat!!!!!!!!!!

    Will be fixers seperated in 2077 too? Like you uploaded.

  25. I had a dream that I was in Night City. I had fun and was doing and completing tasks for a fixer. As I was about to sit to meet the fixer at a club to talk about business, but I woke up and didn't want to wake up. Great video.

  26. Fixers in Cyberpunk seem to have the lowest risk while having the easiest gains.

  27. So the full borg, exotic fixers are sub groups of sub groups of sub groups….hhmmm. thats deep.

  28. My mind melted about 10 minutes in……. I started dribbling and I just dreamed about my naked character customisation. I'm a simple Human. Lol.

  29. 0:29 you guys see that npc guy with the pink shorts and a mustache?! I’ve seen him in other clips in a diffrent location!

  30. Maybe a 'Cyber Vampire' bites me this Year ^VV^, because two V comes this year that i want have.
    The main character 'V' in 'Cyberpunk 2077' and the V=5 in PS5 = PSV.
    So my BL00D will be suck out and goes with my Brain in the electronic world 😋.
    Enjoy the days Neon and everyone too 😉

  31. Because you didn't play cp 2020. I can't trust your word. *nods nods* just joking tho. I always enjoy your lore videos. This way I don't have to seek for it ^^

  32. As a fixer player in cpunks tabletop, I wonder who hired Dex to get that chip with Johnnys personality. I suspect that betrayal was in the cards to begin with given the importance of any info in Johnny's memory…

  33. Nice vid, thank you for your content, helps me gety cyberpunk fix when there's no news and a hundred or so days left to go

  34. I just wanted to say thank you for labeling/ titling your videos as lore or actual game info. Really nice knowing beforehand…

  35. "filthy rich" there is nothing filthy about being rich no mater how much money you have btw do you know if you can join the corporate world in the game or do you have to be this "punk" all the way from the beginning?

  36. You're a true hero making all these lore videos so we don't have to dig it up on our own 🙂

  37. I dunno why I hate dex after 2019 E3 trailer I mean we did screw up the job but we also lost a friend and do you think that was from middle of the game or was it from the start of the story?dont you think it's a little weird to obtain such a powerful chip in the beginning? Just doesn't sound like CDPR 😂Same question for the 15 min demo!

  38. Do you think we will see something from CD Project Red tomorrow? As it was the date of the first "beep" in 2018?

  39. I’m finally back 😂 is it possible that fixers can snitch too police about your antics if your a regular visitor and can you become friends rather then just business partners can they be framing you and stuff

  40. I'm going to make friends with a lot of people, then betray them all and probably get the worst ending possible.

  41. Has Any of the previews come out yet has anyone got hands on with the game?

  42. I preordered the collectors edition a few days ago and your Channel has massively helped with getting to grips with the genre so I can have the best experience when it’s out! Thanks so much

  43. How do you know all this stuff about the game when it's not even released yet.

  44. A great quality content. Please keep it up and release similar longer videos.

  45. I've been so hyped for this game and all of your videos have helped me keep the hype up. Fantastic job mate, keep it up

  46. Informative stuff and very well put together, nice editing. I knew following you after MadQueen's recomendation was worth it. 🙂
    Also, it's not related to this video but your voice is very relaxing. Ever thought of doing voice overs for videogames or narration?

  47. The hype for this game is just unreal at the moment. It wil shatter the world at release!

  48. When this game come out I’m going to break into the corporate world and break it down from the inside

  49. At 8:46, if someone buys something for cheap and then sell it at an even cheaper, how would they make a profit?

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