SEGA GENESiS / MEGA DRiVE PiNBALL GAMES


((( SEGA iNTRO SOUND ))) CRÜE BALL™ – Heavy Metal Pinball (1992) developed by American studio NuFX published by Electronic Arts Themed to glam metal band Mötley Crüe, it features three of their songs: “Dr. Feelgood” “Live Wire” and “Home Sweet Home.” Produced by Richard Robbins Designed by Mark Weston Sprenger Programmed by Lou Haehn Composed by Brian L. Schmidt Artist: Mark Weston Sprenger This game was designed by Mark Sprenger (artist for Space Shuttle, High Speed, and Diner) and Brian L. Schmidt (composer for Space Station and Black Knight 2000). The game’s prototype name was Twisted Flipper. The producer of the game, Richard Robbins, initially pursued the name Headbangers Ball, but MTV balked at a license and Mötley Crüe was added relatively late in development. DiNO LAND™ (1991) developed by Wolf Team Published by Renovation Products Composed by Ichiro Hada it’s also available for the “Sharp X68000” This game had a quest mode that spanned three pinball areas: Rescue the kidnapped girlfriend from Dino-Mike by completing boards based on the themes of Land, Water and Air. It also featured hitting dinosaurs with a pinball, and three bosses. Programmed by Hiroshi Izumino and Yukihiko Tani (Bugtarou) Graphic Design: Kazuhiro Nagata, Masayuki Matsushima, Toshio Yamamoto (Yama Chan), Jun Hoyano Directed by “Katsuta” DRAGON’S FURY™ (1991) aka “Devil’s Crush™” Published by
Tengen Developed by Technosoft Composed by Toshiharu Yamanishi
Takeshi Yoshida
Naosuke Arai it’s also available for the PC Engine / TurboGrafx-16 and for the Nintendo “Wii” (Virtual Console) In the US/European Turbo-Grafx-16 version a pentagram on the playfield was changed to another cross. In the international Genesis version all pentagrams were changed. The playfield of Devil’s Crush consists of a free scrolling pinball table three screens high. There are three pairs of flippers. The left flipper is controlled by pressing any direction on the d-pad and the right flipper is controlled by pressing the I button. Button II allows the player to nudge/bump the table to influence the ball’s path. Using the tilt button too much will result in the game “tilting” and the flippers will stop working, causing a lost ball. There are many targets to shoot for and hidden bonus rooms. In the Genesis version, after the player achieves the highest score and beat the table, there is an exclusive battle against a final boss and his minions on a much smaller table. DRAGON’S REVENGE™ (1993) Published by
Tengen Inc. Developed by
Tengen Inc. Art Direction by:
Joe Hitchens Art Team:
Joe Hitchens, Steve Klein, Jay Ryness, Jose Erazo Design Team:
Peter A. Adams, Joe Hitchens, Mitzi S. McGilvray, Bill Hindorff, Steve Klein Programming:
Peter A. Adams Additional Programming:
May Yam, Michael Alexander Technical Support:
Bill Hindorff, Dave Gatti Sound and Music:
Bob Scumaci (Oui Multimedia), Earl Vickers, DMP Entertainment Producer:
Mitzi S. McGilvray There are several various stages and bonus/boss stages in the game. None of the stages is attempting to simulate an actual pinball machine like in most other pinball games and the game only uses basic pinball mechanics. *PLoT: The village of Kalfin’s Keep has been enslaved by an evil and his consort Darzel, who used her magic to capture three adventurers: Kragor the warrior, a female barbarian named Flavia, and a good sorceress named Rina. The player’s role is to guide magic balls (the game’s game pinball balls) as a weapon on the quest to rescue the captive heroes, and then them lead in their fight against the forces of darkness. If the game is finished, the dragon is slain and Darzel gets herself trapped in a ball. PSYCHO PiNBALL™ (1994) Developer / Publisher:
Codemasters There are four differently themed tables Wild West (American Old West), Trick or Treat (Halloween), The Abyss (Caribbean underwater), and finally Psycho (an amusement park). One of the main features of the game are the minigames on each table. The Trick or Treat table does not have such an arcade minigame, although early magazine previews show a minigame with brooms that never made into the final game. None of these arcade minigames exist in the PC version; these three games are replaced by different ones SONiC SPiNBALL™ (1993) aka “Sonic the Hedgehog™ Spinball” also available for the Game Gear & Master System developed by Sega Technical Institute and published by Sega. “The evil scientist Doctor Robotnik has built a fortress on top of a volcano to transform the animals of planet Mobius into robot slaves. The volcano’s magma fuels the fortress and the pinball machine-like defense systems. The volcano is kept in stable condition with Chaos Emeralds. Sonic the Hedgehog and his friend Tails mount an aerial assault on the fortress. Sonic is knocked into the waters that surround the volcano, but surfaces in the caves below the fortress. He infiltrates the defenses, absconds with the Chaos Emeralds, and frees the animals. Without the Chaos Emeralds, an eruption begins to destroy the fortress. Sonic destroy’s Robotnik’s escape ship. Tails rescues Sonic, while Robotnik falls into the volcano, which sinks into the ocean and explodes. Produced by Yutaka Sugano
Designed by Peter Morawiec & Hoyt Ng Artist: John Duggan
Composed by Howard Drossin, Brian Coburn & Barry Blum ViRTUAL PiNBALL™ (1993) is a follow-up to EA’s 1983 title Pinball Construction Set from the same author, Bill Budge, Developed by Bill Budge Published by Electronic Arts Designed by Bill Budge, Nick Corea & Jim Simmons The player can play the 29 existing games, go to the blueprint plans, or play one of the ten user created games. It also allows the player to change the Game theme, Parts theme, Board background, Skill level, ball action, and music. Workshop Mode allows starting with a blank game where up to 256 parts can be placed anywhere on the board. These parts include Bumpers, Flippers, Walls, Kick Walls, Targets, Tracks, Specials, Launchers, Blasters, and Grabbers. THANK’S FOR WATCHiN’ ๐Ÿ˜‰

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