So you want to be a famous race car driver?
Get behind the wheel and let’s see what
Shuffle the nine Speed cards and deal three
facedown to each player. The three remaining
cards form a facedown Pit Deck off to one
Look at the three cards you’ve been dealt.
If all three show a speed greater than 100,
you can declare a false start and insist that
the cards be shuffled and redealt.
Racing cars is all about speed and endurance!
After the cards have been dealt, each player
will design a custom race car on their own
sheet of paper.
Divide each sheet into four columns: Tires,
Fuel, Engine and Speed. Whoever earns the
most speed points without falling below zero
in the other columns will win the race.
The numbers you put in these columns will
depend on the difficulty of your racetrack.
The Monaco track has a difficulty of 18. That
means your first row must add up to a total
of 18 points.
You can divide those 18 points however you
like but here are a few sample cars to get
When you’re ready to begin, place one penny
on the Lap 1 space and another on the first
section of track. The first section is always
marked with an arrow beside the chequered
Race tracks have three types of sections:
BLACK sections indicate hairpin turns;
GREY sections indicate gentler curves; and
WHITE sections indicate straightaways.
Each section, you and your opponent will choose
a card from your hand and play it facedown.
Once you’re both ready, turn your card over,
revealing how fast you’ve chosen to drive
through the current section of track.
The driver who played the higher card earns
2 speed points. The driver who played the
lower card earns only 1 speed point. Add your
points to the current tally in your Speed
That said, going fast is hard on your car.
We’re currently in a GREY section of track.
See how the faster driver’s card cost 2 Fuel
while the slower driver’s card cost only 1?
Both drivers subtract the costs from the appropriate
columns on their sheet.
Once you’re done scoring, each driver takes
the card played by his opponent. The penny
then advances to the next section of track.
Continue playing cards, earning Speed points,
subtracting your costs, swapping cards, and
advancing the penny until you’ve made it once
around the track.
Between laps, the driver with the fewest Speed
points must discard a card, removing it from
the game. He then draws a new card from the
top of the Pit deck. If tied, the driver who
played the slowest card on the previous section
Armed with new knowledge of the available
cards, the trailing driver advances both pennies
to mark the start of the new lap.
Both cars are running low on fuel. Fortunately,
this section of track shows a dotted line,
indicating that it’s a Pit Stop. You can
spend Speed points here to repair and refuel
To declare a Pit Stop, simply say “Pit Stop!”
and keep your card facedown when it’s time
Drivers who make a Pit Stop draw a card from
the Pit deck. After viewing their hand, they
return a card to the bottom of the deck. If
both drivers declare a Pit Stop, the one with
the most Speed points draws first.
The main reason to declare a Pit Stop is to
repair your car. For every Speed point you
spend, your pit crew repairs 3 Tire points,
2 Fuel points, or 1 Engine point.
The driver who did not make a Pit Stop earns
Speed points and subtracts costs, as usual.
Drivers in the pit earn no Speed points and
subtract no costs. Swap cards and advance
the penny to the next section of track to
continue the race.
For a track of this length, each lap should
take under 10 minutes. The race can end early,
however, if either driver’s tires, fuel,
or engine fall below zero. If that happens,
the other car coasts to an easy victory.
If both cars reach the finish line, however,
the winner is the driver with the most Speed
points. If tied, the driver who played the
fastest final card wins the race.
Thanks for joining me for a few laps, champ!
I can tell you like to go fast. You can take
my car out on the track anytime. Go ahead,
here are the keys! You’ve earned them.